EazyBetCoinEazyBetCoin is a free iPhone app. You predict real football matches with in-game coins. When you call it right, you win diamonds, and diamonds set your ranking for the month.
With your coins, you open packs of illustrated, numbered cards printed in limited runs. No money enters the game: coins are earned by playing and cannot be bought.



The game's currency. You collect some every day: up to 10,000 by tapping the logo, more from your login streak, the three daily missions and your correct predictions. The tutorial gives you a first Standard Pack. Coins are used to predict and to open packs. They cannot be bought and never leave the game.
They reward accuracy and nothing else. Every winning prediction earns some, and your total sets your place in the monthly ranking. You get three tickets a day, five with the Premium Pass; a combo prediction uses a single ticket.
They come out of packs paid for in coins. Each card gets its number when the pack opens, and its print run will never be reprinted. During the season it gives a small, capped game bonus; after that, it stays in your collection. Current season: Alpha, 103 cards.
The project token, an ERC-20 on Arbitrum One. It will be distributed every month to eligible players, based on their diamond ranking for the month. It will be used to mint cards on-chain, then to claim partner rewards. It gives no in-game advantage, and the app does not sell it.

Alpha holds 103 cards across five leagues and a Europe chapter: 54 Common, 27 Rare, 13 Epic, 9 Legendary. The Ligue 1 chapter is fully revealed. The others come to light as packs are opened, and every print run is set once and for all.
Paris PrincesLegendary · 4 copies
MarseilleEpic · 6 copies
LilleRare · 16 copies
LyonRare · 16 copies
MonacoRare · 16 copies
LensRare · 16 copiesEZBC is a utility token with no investment purpose. Nothing has to be bought to play or to collect, and a player without EZBC plays on exactly the same terms as anyone else. Every feature listed here can be checked on Arbiscan, where the contract code is published.
Three quarters of the supply goes to players, distributed month after month according to the diamond ranking. The remaining quarter is a reserve that keeps the project going: artists, partners, governance.
In the app, no card is for sale. Packs open with in-game coins, and coins are earned by playing.
The artwork stays intact. Nobody retouches it, in the app or on the future physical cards.
A card you win stays yours. Minted on-chain or not, it never leaves your collection.
Each step is announced when it is ready. On-chain minting, physical cards, guest artists, partner rewards: nothing is promised before it exists.
For now, the team decides and publishes its settings. The community will be consulted next, starting with the choice of season artists.
The app is released on the App Store, for iPhone. The Android version will follow.
The litepaper, version 2.0, is published: the game loop, the seasons, the EZBC token and its distribution.
The Ligue 1 chapter of the Alpha collection is complete: all 18 cards are drawn and playable.
The diamond ranking goes monthly: every month starts from zero, and every month counts. The litepaper moves to version 2.1.
The Alpha season ends on 31 December, and season 2 begins.
On-chain minting of cards, for players who want it.
Physical cards with an NFC chip, then the first collections entrusted to guest artists.
The game loop, the seasons, the cards and their on-chain minting, the EZBC token, its allocation and distribution, governance, and the risks the model has to withstand. Version 2.1, published in October 2026.

The Alpha cards are drawn by the team. For the following seasons, we want to hand each collection to a guest artist: every card of the season, discovered in the app as packs are opened, then printed for the players who mint theirs on-chain.
Illustrator, engraver, painter or studio: send a portfolio and a few words about what sport means to you.
The business model rests on partnerships: rewards in the future catalogue redeemable with EZBC, making the physical cards, services around the seasons. It never rests on selling tokens or on players' losses.
Club, media, brand or manufacturer: let's talk about what a season can carry.